Photoset

(Source: tm73, via pok-e-mon)

Text

raypuaza:

can i stay at your place? no hobo

(Source: goldicrocs, via morningmusume)

Photo
thefingerfuckingfemalefury:

thiscorpsofbrothers:

jasbeaw:

What do you mean, vet’s office? YOU SAID WE WERE GOING TO THE PHILHARMONIC!

i’ve reblogged this at least seven times and i don’t regret any of them

I WILL BE OVERDRESSED
HUMAN
YOU HAVE MADE ME MAKE A SOCIAL FAUX PAS

thefingerfuckingfemalefury:

thiscorpsofbrothers:

jasbeaw:

What do you mean, vet’s office? YOU SAID WE WERE GOING TO THE PHILHARMONIC!

i’ve reblogged this at least seven times and i don’t regret any of them

I WILL BE OVERDRESSED

HUMAN

YOU HAVE MADE ME MAKE A SOCIAL FAUX PAS

(Source: bluebonne, via 1amconversations)

Photoset
Photoset

(Source: asenshi, via kiwislayer)

Photo
Photoset

(Source: asenshi, via kiwislayer)

Photo
Photo
vidya-g-cat:

duchyofyuri:

duncan-cocker:

luxas:

smoofsite:

facedavid:

morbi:

gamefanatics:

Can we all agree that Metal Slug has some of the best pixel art of all time?

The Metal Slug team is absolutely fucking crazy
No one said “hey, we need you guys to create like a dozen giant intricately-animated bosses at a totally ridiculous resolution”
THE LIGHTING CHANGES WHEN THE CANNON GOES OFF AND EVERYTHING
THE PLAYER CHARACTERS ALL HAVE LITTLE RELOAD ANIMATIONS IN A GAME WHERE YOU NEVER ACTUALLY HAVE TO STOP SHOOTING

AND JUST IMAGINE THE THOUGHTS THAT WENT THROUGH THEIR HEAD WHEN THEY MADE THESE




JESUS

AND THAT’S WHY I FUCKING LOVE METAL SLUG.

I aspire to make pixel sprites this fucking awesome.

Indie game devs that make really shitty-looking pixel “art” need to take a lesson from Metal Slug. Pixel art in old games like that aren’t about “how minimal can the design be given the hardware provided?”, they were more like “with the hardware provided, how much can be done with it?”

These sprites weren’t done from the ground up. They designed 3D models first and then plotted pixels from there.

Im like 70% sure they are hand animated for the most part, the artist for metal slug is awesome, got a source

vidya-g-cat:

duchyofyuri:

duncan-cocker:

luxas:

smoofsite:

facedavid:

morbi:

gamefanatics:

Can we all agree that Metal Slug has some of the best pixel art of all time?

The Metal Slug team is absolutely fucking crazy

No one said “hey, we need you guys to create like a dozen giant intricately-animated bosses at a totally ridiculous resolution”

THE LIGHTING CHANGES WHEN THE CANNON GOES OFF AND EVERYTHING

THE PLAYER CHARACTERS ALL HAVE LITTLE RELOAD ANIMATIONS IN A GAME WHERE YOU NEVER ACTUALLY HAVE TO STOP SHOOTING

AND JUST IMAGINE THE THOUGHTS THAT WENT THROUGH THEIR HEAD WHEN THEY MADE THESE

JESUS

AND THAT’S WHY I FUCKING LOVE METAL SLUG.

I aspire to make pixel sprites this fucking awesome.

Indie game devs that make really shitty-looking pixel “art” need to take a lesson from Metal Slug. Pixel art in old games like that aren’t about “how minimal can the design be given the hardware provided?”, they were more like “with the hardware provided, how much can be done with it?”

These sprites weren’t done from the ground up. They designed 3D models first and then plotted pixels from there.

Im like 70% sure they are hand animated for the most part, the artist for metal slug is awesome, got a source

(via ironnyan)

Photo

(Source: productionig, via ironnyan)